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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Surge
C C P C C P Alliance
37
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Posted - 2015.05.04 20:32:41 -
[1] - Quote
Hi guys,
Just wanted to give you a heads up to expect more big changes to your favorite tiny overview and bracket icons that will be going public in the next update to Singularity.
We've listened to a lot of your feedback on the original project to update these: http://community.eveonline.com/news/dev-blogs/ui-modernization-icon-strategy/
Last time we decided to hold off publishing the completely new ship group icons, because as you collectively and wisely :) showed us, they weren't quite ready for prime time and after testing in mass public fleet engagements.
We're now ready to try out another family of icons on Singularity and see what you all think. We really hope these address much of the pain points of the previous set, and in addition are designed to be super readable and function nicely alongside a completely new set of Structures and Celestial bracket icons.
A few important things to note when you give feedback on these:
- We've redesigned every bracket icon from the ground up to fit with a new set of cues for quickly identifying between categories of items. This includes some pretty classic icons that have been in the game for years such as stargates, warp gates, containers, and more. While we tried to maintain the likeness to some of these icons in spirit, others have been overhauled completely.
Now there will inevitably be some amount of re-learning, some re-configuring of the gray cells ;) to get accustomed to playing with all-new brackets. If all goes well the initial learning curve won't be that bad, and hopefully in the long run the new icons will work much better for quickly reading situations and making decisions. In the meantime I'd just like to ask when giving feedback on these to try and maintain a 'big picture' mentality of how the new icon set works as a whole, as opposed to individual icons from the old set that you just can't live without.
- To try and head off some questions about the grouping cues ahead of time, here are the primary groupings we wanted to make super clear with these new icons were first: what the entity is: 1) a mobile ship, 2) an immobile structure or celestial body, and is it A) player-controlled or B) NPC-controlled.
The general strategy for how we're differentiating these subgroups is: 1) Ships have a triangular profile 2) Structures have a rectangular 3) Celestials have a circular profile 4) Player controlled/created entities do not have an interior fill (wireframes) 5) NPC entities have an interior fill
Again, look forward to seeing these on Sisi with the next update and let me know what you think here.
Thanks everyone |
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CCP Surge
C C P C C P Alliance
37
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Posted - 2015.05.04 20:43:23 -
[2] - Quote
Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;)
Bare with me, it is a little experiment that I would like to try out, to solicit feedback on them only in the live in-game environment. I think it is more raw and helpful that way, as opposed to looking at a design sheet out of context at least.
I will post the full icon sheet for you all to look the full family in one place later. Until then please hold onto your butts and wait for the new icons to go live on Sisi. |
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CCP Surge
C C P C C P Alliance
48
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Posted - 2015.05.05 14:39:10 -
[3] - Quote
Ether Mayaki wrote:Vincent Athena wrote:CCP Surge wrote:....
Bare with me, it is a little experiment that I would like to try out, . Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons. And you can be CCP Striptease. But yes, ICON HYPE
LOL!
And yea sorry about the technical delay today, in the meantime keep it hyping! |
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CCP Surge
C C P C C P Alliance
55
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Posted - 2015.05.08 17:02:34 -
[4] - Quote
Thanks for the feedback so far, I've added some more known and aesthetic fixes coming to the top post. |
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CCP Surge
C C P C C P Alliance
60
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Posted - 2015.05.14 16:13:29 -
[5] - Quote
Hey guys, checking back in here and reading your feedbacks.
I've been doing a bit of polish on these in the meantime, as well adding many new ones, especially for POS and deployables that we simply never had before.
Some of the other updates you might notice on Sisi: - No more pacman stargates :) - Cleaned up some of the jagged pixels around the diagonals. Even though we tried a more utilitarian approach to these with crisp clear lines some of these were simply too distracting. - Pass on the drone brackets to make them smaller overall; the reduced pixel weight makes them easier to filter out in a throng of ships
There are some aesthetic criticisms floating about. I won't shy away from that. The take on this particular set of icons was much more Military and Utilitarian themed; thus trying to stick with a lot of simple lines and shapes that would be easy to identify at a glance. However the old icons were even simpler in many ways, and I'm open to discussing what you guys found aesthetically pleasing about them.
On a few other points brought up here:
- Blobbing of brackets at really high zoom levels: I agree in-space brackets can still get messy with a lot of ships on grid. We already have some tech in place to help manage this like the mouse-over tooltip, but more can be done. I'll also tease that there are some projects underway surrounding a brand new tactical overlay; one that will give you better control over which in-space brackets show up in your HUD, and at which zoom levels :)
- A blurrier distinction between NPC and player ship icons: The NPCs have a light fill and I agree that the old crosses were dead simple to distinguish from players, although they had less info to convey. I'm just curious which parts of gameplay do you guys find the lack of being able to tell players and NPCs apart from one another quick most noticeable? I'm just looking for more reasons to make the distinction more clear.
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CCP Surge
C C P C C P Alliance
62
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Posted - 2015.05.14 18:08:22 -
[6] - Quote
Also you guys asked for it, so here are the new icon sheets for you to compare side by side with the client:
Ship & Drones http://i.imgur.com/NoUTVmZ.png
Other Entities http://i.imgur.com/L8vr9yt.png
Enjoy |
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